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jade:scripting

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Scripting

Like it's predecessor, CPA, Jade uses a C-like proprietary scripting language for implementing game, object and world specific behaviours.

This language appears to be only typically used for development purposes, and instead as when a title is shipped, the scripting language will usually be converted into C/C++ and compiled natively for the target platform for better performance.

A basic guide on getting started with scripting in Jade is available here.

Basic Concepts

FIXME TODO: Explain the basic concepts of the language

Syntax

FIXME TODO: Explain the syntax of the language

Keywords

FIXME TODO: List all the keywords of the language

Conditions

FIXME TODO: List all the conditions of the language

Functions

FIXME TODO: List all the functions of the language

OBJ_Me() : A reference to the object the script is attached to.

Position

OBJ_PosGet() : Returns a vector of the position of an object

OBJ_PosSet(VECTOR) : Sets object position to vector

Rotation

OBJ_RotateLocalZ(FLOAT): Rotates an object locally around the z axis

OBJ_RotateLocalX(FLOAT): Rotates an object locally around the x axis

OBJ_RotateLocalY(FLOAT): Rotates an object locally around the y axis

Flag

OBJ_FlagInvisibleSet(INT): Disables the AI of an object with hiding it

OBJ_FlagInactiveSet(INT): Disables the AI of an object without hiding it

OBJ_FlagsIdentityTest(INT) : returns int

Sight

OBJ_SightGet(): Returns vector of forward vector of the object

Misc.

OBJ_Duplicate(VECTOR) : Duplicates current object to location (?)

OBJ_Rotate_FromTo(VECTOR, VECTOR) : Rotates an object from one rotation to another.

OBJ_Destroy(): Destroys object

OBJ_MorphProgSet(INT, FLOAT) : Determines the current frame of a shapekey/morph animation

OBJ_SqrDist(OBJECT) : returns float, also gets the distance between objects?

Procedures

FIXME TODO: List all the functions of the language

jade/scripting.1710169404.txt.gz ยท Last modified: 2024/03/11 15:03 by yeg_g