The CPA engine allows game/level designers to implement custom object behaviours by utilizing a proprietary scripting language.
This scripting language is unique in that it features an English and a French mode, depending on which language the Editor is set to (this can be configured by changing the User Language
in EXE\Main\Edt_Data\CPAPref.ini
).
On this wiki we'll refer to the English names of each scripting function, with the French name in parentheses.
TODO: Explain the basic concepts of the language
TODO: Explain the syntax of the language
TODO: List all the keywords of the language
TODO: List all the conditions of the language
TODO: List all the functions of the language
TODO: List all the functions of the language