This is an old revision of the document!
Like it's predecessor, CPA, Jade uses a C-like proprietary scripting language for implementing game, object and world specific behaviours.
This language appears to be only typically used for development purposes, and instead as when a title is shipped, the scripting language will usually be converted into C/C++ and compiled natively for the target platform for better performance.
A basic guide on getting started with scripting in Jade is available here.
 TODO: Explain the basic concepts of the language
 TODO: Explain the syntax of the language
 TODO: List all the keywords of the language
 TODO: List all the conditions of the language
 TODO: List all the functions of the language
OBJ_Me() : A reference to the object the script is attached to.
Position
OBJ_PosGet() : Returns a vector of the position of an object
OBJ_PosSet(VECTOR) : Sets object position to vector
Rotation
OBJ_RotateLocalZ(FLOAT): Rotates an object locally around the z axis
OBJ_RotateLocalX(FLOAT): Rotates an object locally around the x axis
OBJ_RotateLocalY(FLOAT): Rotates an object locally around the y axis
Flag
OBJ_FlagInvisibleSet(INT): Disables the AI of an object with hiding it
OBJ_FlagInactiveSet(INT): Disables the AI of an object without hiding it
OBJ_FlagsIdentityTest(INT) : returns int
 TODO: List all the functions of the language