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cpa:scripting [2023/01/21 23:16] – created robincpa:scripting [2023/06/15 13:19] (current) hogsy
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-The CPA engine allows game/level designers to implement custom object behaviours by utilizing a proprietary scripting language. This scripting language is unique in that it features an English and a French mode, depending on which language the Editor is set to (this can be configured by changing the ''User Language'' in ''EXE\Main\Edt_Data\CPAPref.ini'').+====== Scripting Language ====== 
 + 
 + 
 +The CPA engine allows game/level designers to implement custom object behaviours by utilizing a proprietary scripting language. 
 + 
 +This scripting language is unique in that it features an English and a French mode, depending on which language the Editor is set to (this can be configured by changing the ''User Language'' in ''EXE\Main\Edt_Data\CPAPref.ini'').
  
 On this wiki we'll refer to the English names of each scripting function, with the French name in parentheses. On this wiki we'll refer to the English names of each scripting function, with the French name in parentheses.
  
-== Basic Concepts ==+===== Basic Concepts =====
  
 //FIXME TODO: Explain the basic concepts of the language// //FIXME TODO: Explain the basic concepts of the language//
  
-== Keywords ==+ 
 +===== Syntax ===== 
 + 
 +//FIXME TODO: Explain the syntax of the language// 
 + 
 +===== Keywords =====
 //FIXME TODO: List all the keywords of the language// //FIXME TODO: List all the keywords of the language//
  
-== Conditions ==+===== Conditions =====
 //FIXME TODO: List all the conditions of the language// //FIXME TODO: List all the conditions of the language//
  
-== Functions ==+===== Functions =====
 //FIXME TODO: List all the functions of the language// //FIXME TODO: List all the functions of the language//
  
-== Procedures ==+===== Procedures =====
 //FIXME TODO: List all the functions of the language// //FIXME TODO: List all the functions of the language//
cpa/scripting.1674342981.txt.gz · Last modified: 2023/01/21 23:16 by robin