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cpa:scripting

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The CPA engine allows game/level designers to implement custom object behaviours by utilizing a proprietary scripting language. This scripting language is unique in that it features an English and a French mode, depending on which language the Editor is set to (this can be configured by changing the User Language in EXE\Main\Edt_Data\CPAPref.ini).

On this wiki we'll refer to the English names of each scripting function, with the French name in parentheses.

Basic Concepts

FIXME TODO: Explain the basic concepts of the language

Keywords

FIXME TODO: List all the keywords of the language

Conditions

FIXME TODO: List all the conditions of the language

Functions

FIXME TODO: List all the functions of the language

Procedures

FIXME TODO: List all the functions of the language

cpa/scripting.1674342981.txt.gz ยท Last modified: 2023/01/21 23:16 by robin