This is an old revision of the document!
Many of these are pulled from Main/WinEditors/Sources/EDIpaths.h in the original source code, per the leaked copy of Jade from 2006. Because of this there may be some new formats introduced in other versions of Jade that are missing below (or formats that were subsequently removed or changed).
| Extension | Description | Specification |
|---|---|---|
| ini | Config file | Varies depending on the type of ini. |
| def | … | Pending |
| lin | Linked path | Pending |
| eac | Action list | Pending |
| vss | … | Pending |
| tre | Cached directory table? | Pending |
| pst | Post it | Pending |
| Extension | Description | Specification |
|---|---|---|
| mdl | Group; AI editor model | Pending |
| var | AI editor vars | Pending |
| fct | AI editor fct | Pending |
| dep | AI editor depend | Pending |
| omd | Group; AI engine model | Pending |
| ofc | AI engine fct | Pending |
| ova | AI engine vars | Pending |
| oin | AI engine instance | Pending |
| fce | AI engine fct lib | Pending |
| fcl | AI editor fct lib | Pending |
| Extension | Description | Specification |
|---|---|---|
| cmd | Col set model | Pending |
| cin | Col instance | Pending |
| cob | Col object | Pending |
| map | Col map | Pending |
| gam | Col GMAT | Pending |
| Extension | Description | Specification |
|---|---|---|
| gro | Graphic object; contains geometry/mesh info. | Pending |
| grm | Graphic material; texture data for Graphic Objects. | Pending |
| grl | Graphic light | Pending |
| tga | Texture format | |
| bmp | Texture format | |
| jpg | Texture format | |
| cbm | Texture cubemap | Pending |
| Extension | Description | Specification |
|---|---|---|
| gao | Game object | Pending |
| gol | Group; game object list | Pending |
| mod | Group; object models | Pending |
| grp | Object groups | Pending |
| gog | Object gol groups | Pending |
| txt | World text | Pending |
| pfb | Prefab; contains objects from a world that can then be placed in any other world. | Pending |
| rli | Game object RLI | Pending |
| Extension | Description | Specification |
|---|---|---|
| uuu | Universe | Unused |
| wow | World | Pending |
| wol | World list; modifiable list of wow files that merge together. | Pending |
| grw | Group; table of all groups attached to a world | Pending |
| Extension | Description | Specification |
|---|---|---|
| txl | Text file | Pending |
| txg | Group; list of all languages for one text | Pending |
| Extension | Description | Specification |
|---|---|---|
| dyn | Dyna | Pending |
| Extension | Description | Specification |
|---|---|---|
| nim | Animation | Pending |
| skl | Skeleton | Pending |
| ski | Skin | Pending |
| tbl | Animation table | Pending |
| shp | Shape | Pending |
| Extension | Description | Specification |
|---|---|---|
| act | Action | Pending |
| ack | Group; action kit | Pending |
| Extension | Description | Specification |
|---|---|---|
| net | Net world | Pending |
| way | Net way | Pending |
| lnk | Net object | Pending |
| Extension | Description | Specification |
|---|---|---|
| gri | Grid def | Pending |
| grc | Grid compressed | Pending |
| Extension | Description | Specification |
|---|---|---|
| trl | Events all tracks | Pending |
| Extension | Description | Specification |
|---|---|---|
| lrl | Light rejection list | Pending |
| Extension | Description | Specification |
|---|---|---|
| ipu | Video format | Pending |
| m2v | Video format | Pending |
| mtx | Video format | Pending |
| bik | Bink video format | Pending |
| xmv | Video format | Pending |
| Extension | Description | Specification |
|---|---|---|
| msk | Group; list of snk | Pending |
| snk | Group; list of wav, waa, wam, wad, smd and wac | Pending |
| wam | Music | Pending |
| waa | Ambience | Pending |
| wad | Dialog | Pending |
| wav | Sound | Pending |
| smd | Sound modifier | Pending |
| wac | Loading sound | Pending |
| ins | Sound insert | Pending |
| fad | Sound fade | Pending |
| Extension | Description | Specification |
|---|---|---|
| bin | Usually binarised data, not usable as-is in the editor. | Pending |
| mad | Level Data File that can be imported to Jade, or exported from a .WOW, can contain Game Objects (GAO), Graphic Objects (GRO), Material Info (GRM), Character Skin (Rig/Weight) info and its Skeleton if needed. | Pending |