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jade:formats

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Formats

Many of these are pulled from Main/WinEditors/Sources/EDIpaths.h in the original source code, per the leaked copy of Jade from 2006. Because of this there may be some new formats introduced in other versions of Jade that are missing below (or formats that were subsequently removed or changed).

Extension Description Specification
mdl AI model Pending
var AI variables Pending
fct Pending

World & Universe

Extension Description Specification
uuu Universe Unused
wow World Pending
wol World list; modifiable list of wow files that merge together. Pending
grw Group; table of all groups attached to a world Pending (possibly unused)

Texts

Extension Description Specification
txl Text file Pending
txg Group; list of all languages for one text Pending

Mechanics

Extension Description Specification
dyn Dyna Pending

Animations

Extension Description Specification
nim Animation Pending
skl Skeleton Pending
ski Skin Pending
tbl Animation table Pending
shp Shape Pending

Actions

Extension Description Specification
act Action Pending
ack Group; action kit Pending

Networks

Extension Description Specification
net Net world Pending
way Net way Pending
lnk Net object Pending

Grid

Extension Description Specification
gri Grid def Pending
grc Grid compressed Pending

Events

Extension Description Specification
trl Events all tracks Pending

Light Rejection List

Extension Description Specification
lrl Light rejection list Pending

Video

Extension Description Specification
ipu Video format Pending
m2v Video format Pending
mtx Video format Pending
bik Bink video format Pending
xmv Video format Pending

Sound

Extension Description Specification
msk Group; list of snk Pending
snk Group; list of wav, waa, wam, wad, smd and wac Pending
wam Music Pending
waa Ambience Pending
wad Dialog Pending
wav Sound Pending
smd Sound modifier Pending
wac Loading sound Pending
ins Sound insert Pending
fad Sound fade Pending

.WOW (Wonderful World): Level Data file.

.WOL (World List): Contains a modifiable list of WOW files that merge the listed levels when loaded and played from it.

.GAO: Game Object file.

.GRO (Graphic Object): Contains geometry/mesh info.

.GRM (Graphic Material): Contains texture data for Graphic Objects, works in a similar way to materials in 3DS Max, with a lot of additional features only available in Jade.

.MAD (Mad World): Level Data File that can be imported to Jade, or exported from a .WOW, can contain Game Objects (GAO), Graphic Objects (GRO), Material Info (GRM), Character Skin (Rig/Weight) info and its Skeleton if needed.

.PFB (Prefab): Contains selected object info from a level that can then be placed in any other level as long as the original is not removed.

jade/formats.1769771961.txt.gz ยท Last modified: by hogsy