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jade:formats [2026/01/30 11:19] – Expanded formats list. hogsyjade:formats [2026/01/30 16:35] (current) hogsy
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 Many of these are pulled from ''Main/WinEditors/Sources/EDIpaths.h'' in the original source code, per the leaked copy of Jade from 2006. Because of this there may be some new formats introduced in other versions of Jade that are missing below (or formats that were subsequently removed or changed). Many of these are pulled from ''Main/WinEditors/Sources/EDIpaths.h'' in the original source code, per the leaked copy of Jade from 2006. Because of this there may be some new formats introduced in other versions of Jade that are missing below (or formats that were subsequently removed or changed).
 +
 +===== Editor =====
 +
 +^ Extension      ^ Description       ^ Specification         ^
 +| ini | Config file | Varies depending on the type of ini. |
 +| def | ... | Pending |
 +| lin | Linked path | Pending |
 +| eac | Action list | Pending |
 +| vss | ... | Pending |
 +| tre | Cached directory table? | Pending |
 +| pst | Post it | Pending |
 +
 +===== AI (Script) =====
 +
 +^ Extension      ^ Description       ^ Specification         ^
 +| mdl | Group; AI editor model | Pending |
 +| var | AI editor vars | Pending |
 +| fct | AI editor fct | Pending |
 +| dep | AI editor depend | Pending |
 +| omd | Group; AI engine model | Pending |
 +| ofc | AI engine fct | Pending |
 +| ova | AI engine vars | Pending |
 +| oin | AI engine instance | Pending |
 +| fce | AI engine fct lib | Pending |
 +| fcl | AI editor fct lib | Pending |
 +
 +===== Collision =====
 +
 +^ Extension      ^ Description       ^ Specification         ^
 +| cmd | Col set model | Pending |
 +| cin | Col instance | Pending |
 +| cob | Col object | Pending |
 +| map | Col map | Pending |
 +| gam | Col GMAT | Pending |
 +
 +===== Graphic =====
 +
 +^ Extension      ^ Description       ^ Specification         ^
 +| gro | Graphic object; contains geometry/mesh info. | Pending |
 +| grm | Graphic material; texture data for Graphic Objects. | Pending |
 +| grl | Graphic light | Pending |
 +| tga | Texture format | |
 +| bmp | Texture format | |
 +| jpg | Texture format | |
 +| cbm | Texture cubemap | Pending |
 +
 +===== Game Object =====
  
 ^ Extension      ^ Description       ^ Specification         ^ ^ Extension      ^ Description       ^ Specification         ^
-mdl AI model | Pending | +gao Game object | Pending | 
-var AI variables | Pending | +gol Group; game object list | Pending | 
-fct | | Pending |+mod Group; object models | Pending | 
 +| grp | Object groups | Pending | 
 +| gog | Object gol groups | Pending | 
 +| txt | World text | Pending | 
 +| pfb | Prefab; contains objects from a world that can then be placed in any other world. | Pending | 
 +| rli | Game object RLI | Pending |
  
 ===== World & Universe ===== ===== World & Universe =====
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 | wow | World | Pending | | wow | World | Pending |
 | wol | World list; modifiable list of wow files that merge together. | Pending | | wol | World list; modifiable list of wow files that merge together. | Pending |
-| grw | Group; table of all groups attached to a world | Pending (possibly unused) |+| grw | Group; table of all groups attached to a world | Pending |
  
 ===== Texts ===== ===== Texts =====
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 | fad | Sound fade | Pending | | fad | Sound fade | Pending |
  
 +===== Other =====
  
----- +^ Extension      ^ Description       ^ Specification         ^ 
- +| spe | Described internally as "Special Array", which seems to provide a set of keys and then destination keys| | 
- +| bin | Usually binarised data, not usable as-is in the editor| Pending | 
-.WOW (Wonderful World): Level Data file. +| mad | Level Data File that can be imported to Jade, or exported from a .WOW, can contain Game Objects (GAO), Graphic Objects (GRO), Material Info (GRM), Character Skin (Rig/Weight) info and its Skeleton if needed. | Pending |
- +
-.WOL (World List): Contains modifiable list of WOW files that merge the listed levels when loaded and played from it+
- +
-.GAO: Game Object file. +
- +
-.GRO (Graphic Object): Contains geometry/mesh info. +
- +
-.GRM (Graphic Material): Contains texture data for Graphic Objectsworks in a similar way to materials in 3DS Max, with a lot of additional features only available in Jade+
- +
-.MAD (Mad World): Level Data File that can be imported to Jade, or exported from a .WOW, can contain Game Objects (GAO), Graphic Objects (GRO), Material Info (GRM), Character Skin (Rig/Weight) info and its Skeleton if needed. +
- +
-.PFB (Prefab): Contains selected object info from a level that can then be placed in any other level as long as the original is not removed.+
jade/formats.1769771961.txt.gz · Last modified: by hogsy