This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
jade:editor [2023/01/30 14:33] – Eh, not on my Windows PC right now but this is a vague start I guess. I'll flesh it out later. hogsy | jade:editor [2023/05/05 10:29] (current) – [Opening a World] hogsy | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== | + | ====== Editor Overview ====== |
- | Jade's editor is made up of a number of different panes that tools can be docked to, providing the user with an incredibly | + | Jade's editor is made up of a number of different panes that tools can be docked to, providing the user with an incredibly |
{{ : | {{ : | ||
+ | ===== Layout ===== | ||
- | Each BF can store it's own workspace layout, which can be altered and saved at any time. | + | Each BF can store it's own workspace layout, which can be altered and then saved at any time. This is why upon opening a different BF file or creating a new BF might result in the layout of the editor changing. You can save the current workspace by clicking on the save icon on the top right. |
+ | |||
+ | {{ : | ||
+ | |||
+ | ===== Tools ===== | ||
There are a number of tools available in the editor, a list of which is provided below. | There are a number of tools available in the editor, a list of which is provided below. | ||
- | * 3D View | + | * [[jade: |
- | * Textures | + | * [[jade: |
- | * Prefab | + | * [[jade: |
- | * AI script | + | * [[jade: |
- | * Browser | + | * [[jade: |
- | * Actions | + | * [[jade: |
- | * Properties | + | * [[jade: |
+ | |||
+ | Otherwise, if you want to just jump in, then follow the guide below. | ||
+ | |||
+ | ===== Getting Started ===== | ||
+ | |||
+ | Below is a basic outline of how you can get started with the editor. | ||
+ | |||
+ | ==== Opening a World ==== | ||
+ | |||
+ | In the Browser panel, you'll find under the '' | ||
+ | |||
+ | When you've found a level you want to open, click onto that directory (or expand it if necessary) and in the lower half of the Browser you should see a list of files. You'll typically want to open the '' | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | ==== Moving the Camera ==== | ||
+ | |||
+ | Once you've loaded up a level, you'll likely want to start moving the camera around, so you can see what's there. | ||
+ | |||
+ | In the 3D View panel, you can use the following. | ||
+ | |||
+ | * **Space/ALT + L Click** will pan the camera | ||
+ | * **ALT + R Click** will rotate the camera | ||
+ | * **Space + R Click** will orbit the camera around whatever the cursor is pointing at | ||
+ | * **Space/ALT + M Wheel** will zoom in or out, relative to whatever the cursor is pointing at | ||
+ | |||
+ | ==== Running the Engine ==== | ||
+ | |||
+ | Playing levels within the editor requires the engine to be enabled. Depending on what you're trying to do, there are two ways of running the engine from within the editor. | ||
+ | |||
+ | If you want to run a level that's already been opened, you'll want to go into the '' | ||
+ | |||
+ | {{: | ||
+ | |||
+ | It's not necessary to stop the engine if you want to jump to a different world. Simply select and open it via the browser, and assuming the world loads correctly, Rayman will automatically spawn in ready for you to play. | ||
+ | |||
+ | Alternatively, | ||
+ | |||
+ | This second method however is limited in that it will only let you play levels the game provides options for in it's menu (see [[https:// | ||
+ | In either mode, you can then use F5 to quickly toggle the engine on and off. |