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| cpa:scripting [2023/01/21 23:18] – robin | cpa:scripting [2023/06/15 13:19] (current) – hogsy | ||
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| - | ====== | + | ====== Scripting Language ====== |
| - | The CPA engine allows game/level designers to implement custom object behaviours by utilizing a proprietary scripting language. This scripting language is unique in that it features an English and a French mode, depending on which language the Editor is set to (this can be configured by changing the '' | + | The CPA engine allows game/level designers to implement custom object behaviours by utilizing a proprietary scripting language. |
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| + | This scripting language is unique in that it features an English and a French mode, depending on which language the Editor is set to (this can be configured by changing the '' | ||
| On this wiki we'll refer to the English names of each scripting function, with the French name in parentheses. | On this wiki we'll refer to the English names of each scripting function, with the French name in parentheses. | ||
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| //FIXME TODO: Explain the basic concepts of the language// | //FIXME TODO: Explain the basic concepts of the language// | ||
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| + | ===== Syntax ===== | ||
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| + | //FIXME TODO: Explain the syntax of the language// | ||
| ===== Keywords ===== | ===== Keywords ===== | ||