This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
ubiart:history [2023/01/23 23:21] – created payopayo | ubiart:history [2023/01/25 19:43] (current) – removed payopayo | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ===== History ===== | ||
- | In the year **2010**, Ubisoft has announced the **UbiArt Framework** alongside [[https:// | ||
- | |||
- | **Michel Ancel** has planned to release the engine for public releasing and licensing, however, no plans have been confirmed and the engine has remained close-sourced to Ubisoft executives. | ||
- | |||
- | On an interview with Ubisoft CEO **Yves Guillemot** on **April 19 2019**, he has stated out that executives has been struggling to use the engine and pointed out that //"the tools were difficult to use"// |