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| jade:tutorials [2023/01/24 17:49] – created hogsy | jade:tutorials [2023/05/05 10:10] (current) – hogsy | ||
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| - | ====== | + | ====== Tutorials ====== |
| - | :!: **The tutorials below apply specifically | + | :!: **Some of the tutorials below may only apply to the original leaked copy of Jade.** :!: |
| + | |||
| + | ===== Replacing/ | ||
| + | |||
| + | First step is to import your new texture into a folder in the editor, ideally saved as a TGA. Right-click on a folder in the editor browser and select "// | ||
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| + | {{ : | ||
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| + | A pop-up will appear; navigate to your TGA, select it, and then click //OK//. | ||
| + | |||
| + | Once done, go ahead and open the // | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | Click onto your TGA in the texture browser, you'll notice a panel on the left in the // | ||
| + | |||
| + | {{ : | ||
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| + | Below is a recommendation for what settings to set. | ||
| + | |||
| + | * **Quality**: | ||
| + | * **Mipmap**: false | ||
| + | * **Interface texture**: true | ||
| + | * **Has a font descriptor**: | ||
| + | |||
| + | For the "// | ||
| + | |||
| + | If the layout of your font sheet matches that of another, another trick you can do is to point to an already existing font descriptor instead by updating the "// | ||
| ===== Enabling the Language Selection Menu ===== | ===== Enabling the Language Selection Menu ===== | ||
| - | By default, the language menu is skipped. This unfortunately has the effect that it's not possible to select a language when running outside | + | By default, the language menu is skipped. This unfortunately has the effect that it's not possible to select a language when running outside the editor, but fortunately rectifying this is very easy. |
| First, go ahead and open "// | First, go ahead and open "// | ||
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| </ | </ | ||
| - | Once this is done, save your changes and you'll then want to //Compile All Models// via the //Model// menu. | + | Once this is done, save your changes, and you'll then want to //Compile All Models// via the //Model// menu. |