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jade:formats [2023/05/05 12:42] – maedagoof | jade:formats [2023/05/05 12:48] (current) – hogsy | ||
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+ | ====== Formats ====== | ||
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(Temporary Text Discription) | (Temporary Text Discription) | ||
.WOW (Wonderful World): Level Data file. | .WOW (Wonderful World): Level Data file. | ||
- | .WOL (World | + | .WOL (World |
.GAO: Game Object file. | .GAO: Game Object file. | ||
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.GRO (Graphic Object): Contains geometry/ | .GRO (Graphic Object): Contains geometry/ | ||
- | .GRM (Game Material): Contains texture data for Graphic Objects, works in a similar way to materials in 3DS Max, with a lot of additional features only available in Jade. | + | .GRM (Graphic |
.MAD (Mad World): Level Data File that can be imported to Jade, or exported from a .WOW, can contain Game Objects (GAO), Graphic Objects (GRO), Material Info (GRM), Character Skin (Rig/ | .MAD (Mad World): Level Data File that can be imported to Jade, or exported from a .WOW, can contain Game Objects (GAO), Graphic Objects (GRO), Material Info (GRM), Character Skin (Rig/ | ||
.PFB (Prefab): Contains selected object info from a level that can then be placed in any other level as long as the original is not removed. | .PFB (Prefab): Contains selected object info from a level that can then be placed in any other level as long as the original is not removed. |