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ubiart:overview [2023/01/22 22:56] payopayoubiart:overview [2023/06/15 13:21] (current) hogsy
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- +====== Overview======
-====== UbiArt Overview======+
  
 **UbiArt Framework** is a 2.5D engine developed by Ubisoft Montpellier, released in 2010. The engine has brought Rayman Origins, and other games throughout it's existence. Developers have also added more features that were later introduced in Rayman Legends, and future games such as Child of Light, Valiant Hearts: the Great War, etc. The purpose of the engine is to 'bring art to life' and organize images and graphics into a playable video game. **UbiArt Framework** is a 2.5D engine developed by Ubisoft Montpellier, released in 2010. The engine has brought Rayman Origins, and other games throughout it's existence. Developers have also added more features that were later introduced in Rayman Legends, and future games such as Child of Light, Valiant Hearts: the Great War, etc. The purpose of the engine is to 'bring art to life' and organize images and graphics into a playable video game.
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 ===== Topics ===== ===== Topics =====
 +  * [[ubiart:fileformats|File Formats]]
 +  * [[ubiart:tutorials|Tutorials]]
 +
 +===== History =====
 +
 +In the year **2010**, Ubisoft has announced the **UbiArt Framework** alongside [[https://raymanpc.com/wiki/en/Rayman_Origins|Rayman Origins]], an episodic game with the engine in-use. The engine has been developed with [[https://en.wikipedia.org/wiki/Ubisoft_Montpellier|Ubisoft Montpellier]] and [[https://raymanpc.com/wiki/en/Michel_Ancel|Michel Ancel]]. UbiArt's purpose was to serve artists and animators a reliable and easy engine usability and environment.
 +
 +**Michel Ancel** has planned to release the engine for public releasing and licensing, however, no plans have been confirmed and the engine has remained close-sourced to Ubisoft executives.
 +
 +On an interview with Ubisoft CEO **Yves Guillemot** on **April 19 2019** ((https://www.youtube.com/watch?v=a9ewXj4RO5A&t=2650s)), he has stated out that executives has been struggling to use the engine and pointed out that //"the tools were difficult to use"//. There has been plans to distribute the engine to other Ubisoft studios. However, they decided not to as they wanted to //“spend a lot of time with a lot of people to actually help people to use it.”// Yves Guillemot has mentioned that the engine has not been abandoned: //"It's still there, and you can see other things using it, but it's not as predominant as it used to be"//, leaving a note that **the engine has not been forgotten.**
  
 ===== Games ===== ===== Games =====
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   * **Just Dance 2022** (2021) (Switch, PS4, Xbox One)   * **Just Dance 2022** (2021) (Switch, PS4, Xbox One)
  
 +===== Third-Party tools =====
  
-===== File Formats ===== 
  
-The file formats for UbiArt ((https://github.com/byvar/ubi-canvas/wiki/File-types)) 
  
-  * ipk: Bundle 
-  * isc: Scene 
-  * isg: Generic object. Can be anything, but it is still readable thanks to the serialization system for generics. 
-  * act: Actor (NOTE: In Rayman Origins, act files are Actor Templates) 
ubiart/overview.1674428211.txt.gz · Last modified: 2023/01/22 22:56 by payopayo