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ubiart:overview [2023/01/22 22:56] – payopayo | ubiart:overview [2023/06/15 13:21] (current) – hogsy | ||
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- | + | ====== Overview====== | |
- | ====== | + | |
**UbiArt Framework** is a 2.5D engine developed by Ubisoft Montpellier, | **UbiArt Framework** is a 2.5D engine developed by Ubisoft Montpellier, | ||
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===== Topics ===== | ===== Topics ===== | ||
+ | * [[ubiart: | ||
+ | * [[ubiart: | ||
+ | |||
+ | ===== History ===== | ||
+ | |||
+ | In the year **2010**, Ubisoft has announced the **UbiArt Framework** alongside [[https:// | ||
+ | |||
+ | **Michel Ancel** has planned to release the engine for public releasing and licensing, however, no plans have been confirmed and the engine has remained close-sourced to Ubisoft executives. | ||
+ | |||
+ | On an interview with Ubisoft CEO **Yves Guillemot** on **April 19 2019** ((https:// | ||
===== Games ===== | ===== Games ===== | ||
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* **Just Dance 2022** (2021) (Switch, PS4, Xbox One) | * **Just Dance 2022** (2021) (Switch, PS4, Xbox One) | ||
+ | ===== Third-Party tools ===== | ||
- | ===== File Formats ===== | ||
- | The file formats for UbiArt ((https:// | ||
- | * ipk: Bundle | ||
- | * isc: Scene | ||
- | * isg: Generic object. Can be anything, but it is still readable thanks to the serialization system for generics. | ||
- | * act: Actor (NOTE: In Rayman Origins, act files are Actor Templates) |