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| ubiart:overview [2023/01/22 22:56] – payopayo | ubiart:overview [2023/06/15 13:21] (current) – hogsy | ||
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| - | + | ====== Overview====== | |
| - | ====== | + | |
| **UbiArt Framework** is a 2.5D engine developed by Ubisoft Montpellier, | **UbiArt Framework** is a 2.5D engine developed by Ubisoft Montpellier, | ||
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| ===== Topics ===== | ===== Topics ===== | ||
| + | * [[ubiart: | ||
| + | * [[ubiart: | ||
| + | |||
| + | ===== History ===== | ||
| + | |||
| + | In the year **2010**, Ubisoft has announced the **UbiArt Framework** alongside [[https:// | ||
| + | |||
| + | **Michel Ancel** has planned to release the engine for public releasing and licensing, however, no plans have been confirmed and the engine has remained close-sourced to Ubisoft executives. | ||
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| + | On an interview with Ubisoft CEO **Yves Guillemot** on **April 19 2019** ((https:// | ||
| ===== Games ===== | ===== Games ===== | ||
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| * **Just Dance 2022** (2021) (Switch, PS4, Xbox One) | * **Just Dance 2022** (2021) (Switch, PS4, Xbox One) | ||
| + | ===== Third-Party tools ===== | ||
| - | ===== File Formats ===== | ||
| - | The file formats for UbiArt ((https:// | ||
| - | * ipk: Bundle | ||
| - | * isc: Scene | ||
| - | * isg: Generic object. Can be anything, but it is still readable thanks to the serialization system for generics. | ||
| - | * act: Actor (NOTE: In Rayman Origins, act files are Actor Templates) | ||