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jade:tutorials [2023/02/09 09:32] – hogsy | jade:tutorials [2023/05/05 10:10] (current) – hogsy | ||
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====== Tutorials ====== | ====== Tutorials ====== | ||
- | :!: **The tutorials below apply specifically | + | :!: **Some of the tutorials below may only apply to the original leaked copy of Jade.** :!: |
===== Replacing/ | ===== Replacing/ | ||
- | First step is to import your new texture into a folder in the editor, ideally saved as a TGA. Right click on a folder in the editor browser and select "// | + | First step is to import your new texture into a folder in the editor, ideally saved as a TGA. Right-click on a folder in the editor browser and select "// |
{{ : | {{ : | ||
- | A pop-up will appear; navigate to your TGA, select it and then click //OK//. | + | A pop-up will appear; navigate to your TGA, select it, and then click //OK//. |
Once done, go ahead and open the // | Once done, go ahead and open the // | ||
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* **Has a font descriptor**: | * **Has a font descriptor**: | ||
- | For the "// | + | For the "// |
If the layout of your font sheet matches that of another, another trick you can do is to point to an already existing font descriptor instead by updating the "// | If the layout of your font sheet matches that of another, another trick you can do is to point to an already existing font descriptor instead by updating the "// | ||
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===== Enabling the Language Selection Menu ===== | ===== Enabling the Language Selection Menu ===== | ||
- | By default, the language menu is skipped. This unfortunately has the effect that it's not possible to select a language when running outside | + | By default, the language menu is skipped. This unfortunately has the effect that it's not possible to select a language when running outside the editor, but fortunately rectifying this is very easy. |
First, go ahead and open "// | First, go ahead and open "// | ||
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</ | </ | ||
- | Once this is done, save your changes and you'll then want to //Compile All Models// via the //Model// menu. | + | Once this is done, save your changes, and you'll then want to //Compile All Models// via the //Model// menu. |