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jade:tutorials [2023/01/24 17:49] – created hogsyjade:tutorials [2023/05/05 10:10] (current) hogsy
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-====== Jade Tutorials ======+====== Tutorials ======
  
-:!: **The tutorials below apply specifically to the original leaked copy of Jade.** :!:+:!: **Some of the tutorials below may only apply to the original leaked copy of Jade.** :!: 
 + 
 +===== Replacing/Adding New Fonts ===== 
 + 
 +First step is to import your new texture into a folder in the editor, ideally saved as a TGA. Right-click on a folder in the editor browser and select "//Import to <foldername>//" as seen below. 
 + 
 +{{ :jade:jade-import-option.png?nolink |}} 
 + 
 +A pop-up will appear; navigate to your TGA, select it, and then click //OK//. 
 + 
 +Once done, go ahead and open the //Textures// tool. Drag and drop the folder from the browser that you imported your TGA to into the //Textures// tool. 
 + 
 +{{ :jade:jade-open-texture-folder.png?nolink |}} 
 + 
 +Click onto your TGA in the texture browser, you'll notice a panel on the left in the //Textures// tool with a number of properties available. 
 + 
 +{{ :jade:screenshot_20230125_151946.png?nolink |}} 
 + 
 +Below is a recommendation for what settings to set. 
 + 
 +  * **Quality**:
 +  * **Mipmap**: false 
 +  * **Interface texture**: true 
 +  * **Has a font descriptor**: true 
 + 
 +For the "//Font descriptor//" setting, upon changing the option above it, one will automatically be generated for you, and it will automatically point to that file. If you then right-click on the TGA in the //Textures// tool you'll notice there's an option available now to "//Edit font descriptor//", clicking onto this will display a new window allowing you to set the location and boundary for each character in the font sheet. 
 + 
 +If the layout of your font sheet matches that of another, another trick you can do is to point to an already existing font descriptor instead by updating the "//Font descriptor//" setting of your TGA.
  
 ===== Enabling the Language Selection Menu ===== ===== Enabling the Language Selection Menu =====
  
-By default, the language menu is skipped. This unfortunately has the effect that it's not possible to select a language when running outside of the editor, but fortunately rectifying this is very easy.+By default, the language menu is skipped. This unfortunately has the effect that it's not possible to select a language when running outside the editor, but fortunately rectifying this is very easy.
  
 First, go ahead and open "//EngineDatas/04 Technical Bank/AI Models/Global Library/menu_constant.var//" and find the following block of code. First, go ahead and open "//EngineDatas/04 Technical Bank/AI Models/Global Library/menu_constant.var//" and find the following block of code.
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 </code> </code>
  
-Once this is done, save your changes and you'll then want to //Compile All Models// via the //Model// menu.+Once this is done, save your changesand you'll then want to //Compile All Models// via the //Model// menu.
jade/tutorials.1674582589.txt.gz · Last modified: 2023/01/24 17:49 by hogsy