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| jade:formats [2023/05/05 12:42] – maedagoof | jade:formats [2026/01/30 16:35] (current) – hogsy | ||
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| - | (Temporary Text Discription) | + | ====== Formats ====== |
| - | .WOW (Wonderful World): Level Data file. | + | Many of these are pulled from '' |
| - | .WOL (World Link): Contains a modifiable list of WOW files that merge the listed levels when loaded and played from it. | + | ===== Editor ===== |
| - | .GAO: Game Object | + | ^ Extension |
| + | | ini | Config | ||
| + | | def | ... | Pending | | ||
| + | | lin | Linked path | Pending | | ||
| + | | eac | Action list | Pending | | ||
| + | | vss | ... | Pending | | ||
| + | | tre | Cached directory table? | Pending | | ||
| + | | pst | Post it | Pending | | ||
| - | .GRO (Graphic Object): Contains geometry/ | + | ===== AI (Script) ===== |
| - | .GRM (Graphic Material): Contains texture data for Graphic Objects, works in a similar way to materials in 3DS Max, with a lot of additional features only available in Jade. | + | ^ Extension |
| + | | mdl | Group; AI editor model | Pending | | ||
| + | | var | AI editor vars | Pending | | ||
| + | | fct | AI editor fct | Pending | | ||
| + | | dep | AI editor depend | Pending | | ||
| + | | omd | Group; AI engine model | Pending | | ||
| + | | ofc | AI engine fct | Pending | | ||
| + | | ova | AI engine vars | Pending | | ||
| + | | oin | AI engine instance | Pending | | ||
| + | | fce | AI engine fct lib | Pending | | ||
| + | | fcl | AI editor fct lib | Pending | | ||
| - | .MAD (Mad World): Level Data File that can be imported to Jade, or exported from a .WOW, can contain Game Objects (GAO), Graphic Objects (GRO), Material Info (GRM), Character Skin (Rig/ | + | ===== Collision ===== |
| - | .PFB (Prefab): Contains selected | + | ^ Extension |
| + | | cmd | Col set model | Pending | | ||
| + | | cin | Col instance | Pending | | ||
| + | | cob | Col object | Pending | | ||
| + | | map | Col map | Pending | | ||
| + | | gam | Col GMAT | Pending | | ||
| + | |||
| + | ===== Graphic ===== | ||
| + | |||
| + | ^ Extension | ||
| + | | gro | Graphic | ||
| + | | grm | Graphic material; texture data for Graphic Objects. | Pending | | ||
| + | | grl | Graphic light | Pending | | ||
| + | | tga | Texture format | | | ||
| + | | bmp | Texture format | | | ||
| + | | jpg | Texture format | | | ||
| + | | cbm | Texture cubemap | Pending | | ||
| + | |||
| + | ===== Game Object ===== | ||
| + | |||
| + | ^ Extension | ||
| + | | gao | Game object | Pending | | ||
| + | | gol | Group; game object list | Pending | | ||
| + | | mod | Group; object models | Pending | | ||
| + | | grp | Object groups | Pending | | ||
| + | | gog | Object gol groups | Pending | | ||
| + | | txt | World text | Pending | | ||
| + | | pfb | Prefab; contains objects | ||
| + | | rli | Game object RLI | Pending | | ||
| + | |||
| + | ===== World & Universe ===== | ||
| + | |||
| + | ^ Extension | ||
| + | | uuu | Universe | Unused | | ||
| + | | wow | World | Pending | | ||
| + | | wol | World list; modifiable list of wow files that merge together. | Pending | | ||
| + | | grw | Group; table of all groups attached to a world | Pending | | ||
| + | |||
| + | ===== Texts ===== | ||
| + | |||
| + | ^ Extension | ||
| + | | txl | Text file | Pending | | ||
| + | | txg | Group; list of all languages for one text | Pending | | ||
| + | |||
| + | ===== Mechanics ===== | ||
| + | |||
| + | ^ Extension | ||
| + | | dyn | Dyna | Pending | | ||
| + | |||
| + | ===== Animations ===== | ||
| + | |||
| + | ^ Extension | ||
| + | | nim | Animation | Pending | | ||
| + | | skl | Skeleton | Pending | | ||
| + | | ski | Skin | Pending | | ||
| + | | tbl | Animation table | Pending | | ||
| + | | shp | Shape | Pending | | ||
| + | |||
| + | ===== Actions ===== | ||
| + | |||
| + | ^ Extension | ||
| + | | act | Action | Pending | | ||
| + | | ack | Group; action kit | Pending | | ||
| + | |||
| + | ===== Networks ===== | ||
| + | |||
| + | ^ Extension | ||
| + | | net | Net world | Pending | | ||
| + | | way | Net way | Pending | | ||
| + | | lnk | Net object | Pending | | ||
| + | |||
| + | ===== Grid ===== | ||
| + | |||
| + | ^ Extension | ||
| + | | gri | Grid def | Pending | | ||
| + | | grc | Grid compressed | Pending | | ||
| + | |||
| + | ===== Events ===== | ||
| + | |||
| + | ^ Extension | ||
| + | | trl | Events all tracks | Pending | | ||
| + | |||
| + | ===== Light Rejection List ===== | ||
| + | |||
| + | ^ Extension | ||
| + | | lrl | Light rejection list | Pending | | ||
| + | |||
| + | ===== Video ===== | ||
| + | |||
| + | ^ Extension | ||
| + | | ipu | Video format | Pending | | ||
| + | | m2v | Video format | Pending | | ||
| + | | mtx | Video format | Pending | | ||
| + | | bik | Bink video format | Pending | | ||
| + | | xmv | Video format | Pending | | ||
| + | |||
| + | ===== Sound ===== | ||
| + | |||
| + | ^ Extension | ||
| + | | msk | Group; list of snk | Pending | | ||
| + | | snk | Group; list of wav, waa, wam, wad, smd and wac | Pending | | ||
| + | | wam | Music | Pending | | ||
| + | | waa | Ambience | Pending | | ||
| + | | wad | Dialog | Pending | | ||
| + | | wav | Sound | Pending | | ||
| + | | smd | Sound modifier | Pending | | ||
| + | | wac | Loading sound | Pending | | ||
| + | | ins | Sound insert | Pending | | ||
| + | | fad | Sound fade | Pending | | ||
| + | |||
| + | ===== Other ===== | ||
| + | |||
| + | ^ Extension | ||
| + | | spe | Described internally | ||
| + | | bin | Usually binarised data, not usable | ||
| + | | mad | Level Data File that can be imported to Jade, or exported from a .WOW, can contain Game Objects (GAO), Graphic Objects (GRO), Material Info (GRM), Character Skin (Rig/ | ||