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        <title>RayDevWiki - ubiart</title>
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       <dc:date>2026-04-27T19:23:34+00:00</dc:date>
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        <title>File Formats</title>
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Below are the listed file formats for UbiArt. 

General

	*  ipk: Bundle
	*  ckd: Cooked - A lot of the original files used by the UbiArt editor were text-based, LUA files. When building or cooking the game into its final release format, the UbiArt tools wrote these files in a binary format which allows for better performance.</description>
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        <dc:date>2023-06-15T13:21:32+00:00</dc:date>
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        <title>Overview</title>
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        <description>Overview

UbiArt Framework is a 2.5D engine developed by Ubisoft Montpellier, released in 2010. The engine has brought Rayman Origins, and other games throughout it&#039;s existence. Developers have also added more features that were later introduced in Rayman Legends, and future games such as Child of Light, Valiant Hearts: the Great War, etc. The purpose of the engine is to &#039;bring art to life&#039; and organize images and graphics into a playable video game.</description>
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