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cpa:formats [2023/02/07 18:44] – maedagoof | cpa:formats [2023/06/15 13:19] (current) – hogsy | ||
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- | .MOD - The general format for 3d models within the engine. (Can be read as a text file and modified.) | + | ====== File Formats ====== |
- | .lvl - Level data file. (Can be read as a text file) | + | ===== Unbinarized |
- | + | ||
- | .lgt - Level lighting data file. (Can be read as a text file and modified.) | + | |
- | + | ||
- | .tex - Texture data file. (Can be read as a text file and modified.) | + | |
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- | .gmt - Game Material data file. (Can be read as a text file and modified.) | + | |
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- | .vmt - Visual Material data file. (Can be read as a text file and modified.) | + | |
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- | .car - Actor/ | + | |
- | + | ||
- | .spo - SuperObject Hierarchy data file. (Can be read as a text file) | + | |
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- | .mem - Memory Limit data file. (Can be read as a text file and modified.) | + | |
+ | ^ Extension ^ Description ^ Contents ^ | ||
+ | | MOD | General 3D object definition | Geometric objects and elements | | ||
+ | | LVL | Level objects file | Actor references | | ||
+ | | LGT | Level lighting file | Light definitions | | ||
+ | | TEX | Level textures file | Texture references | | ||
+ | | GMT | Level materials file | Game material definitions | | ||
+ | | VMT | Level visual materials file | Visual material definitions | | ||
+ | | SPO | Level superobject hierarchy | Superobject definitions | | ||
+ | | SCT | Level sector hierarchy | Sector definitions | | ||
+ | | CAR | Actor data file || | ||
+ | | MEM | Memory block description file || |