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cpa:formats [2023/02/07 18:43] – created maedagoofcpa:formats [2023/06/15 13:19] (current) hogsy
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-.MOD - The general format for 3d models within the engine. (Can be read as a text file and modified.) +====== File Formats ======
  
-.lvl - Level data file. (Can be read as a text file) +===== Unbinarized (rawfiles =====
- +
-.lgt - Level lighting data file. (Can be read as a text file and modified.)  +
- +
-.tex - Level texture data file. (Can be read as a text file and modified.)  +
- +
-.gmt - Game Material data file. (Can be read as a text file and modified.) +
- +
-.vmt - Visual Material data file. (Can be read as a text file and modified.)   +
- +
-.car - Actor/Object data file. (Can be read as a text file) +
- +
-.spo - SuperObject Hierarchy data file. (Can be read as a text file) +
- +
-.mem - Memory Limit data file. (Can be read as a text file and modified.)+
  
 +^ Extension ^ Description ^ Contents ^
 +|  MOD  | General 3D object definition | Geometric objects and elements |
 +|  LVL  | Level objects file | Actor references |
 +|  LGT  | Level lighting file | Light definitions |
 +|  TEX  | Level textures file | Texture references |
 +|  GMT  | Level materials file | Game material definitions |
 +|  VMT  | Level visual materials file | Visual material definitions |
 +|  SPO  | Level superobject hierarchy | Superobject definitions |
 +|  SCT  | Level sector hierarchy | Sector definitions |
 +|  CAR  | Actor data file ||
 +|  MEM  | Memory block description file ||
cpa/formats.1675795393.txt.gz · Last modified: 2023/02/07 18:43 by maedagoof