====== Scripting Language ====== The CPA engine allows game/level designers to implement custom object behaviours by utilizing a proprietary scripting language. This scripting language is unique in that it features an English and a French mode, depending on which language the Editor is set to (this can be configured by changing the ''User Language'' in ''EXE\Main\Edt_Data\CPAPref.ini''). On this wiki we'll refer to the English names of each scripting function, with the French name in parentheses. ===== Basic Concepts ===== //FIXME TODO: Explain the basic concepts of the language// ===== Syntax ===== //FIXME TODO: Explain the syntax of the language// ===== Keywords ===== //FIXME TODO: List all the keywords of the language// ===== Conditions ===== //FIXME TODO: List all the conditions of the language// ===== Functions ===== //FIXME TODO: List all the functions of the language// ===== Procedures ===== //FIXME TODO: List all the functions of the language//