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ubiart:history [2023/01/23 23:22] payopayoubiart:history [2023/01/25 19:43] (current) – removed payopayo
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-===== History ===== 
  
-In the year **2010**, Ubisoft has announced the **UbiArt Framework** alongside [[https://raymanpc.com/wiki/en/Rayman_Origins|Rayman Origins]], an episodic game with the engine in-use. The engine has been developed with [[https://en.wikipedia.org/wiki/Ubisoft_Montpellier|Ubisoft Montpellier]] and [[https://en.wikipedia.org/wiki/Michel_Ancel|Michel Ancel]]. UbiArt's purpose was to serve artists and animators a reliable and easy engine usability and environment. 
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-**Michel Ancel** has planned to release the engine for public releasing and licensing, however, no plans have been confirmed and the engine has remained close-sourced to Ubisoft executives. 
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-On an interview with Ubisoft CEO **Yves Guillemot** on **April 19 2019** ((https://www.youtube.com/watch?v=a9ewXj4RO5A&t=2650s)), he has stated out that executives has been struggling to use the engine and pointed out that //"the tools were difficult to use"//. There has been plans to distribute the engine to other Ubisoft studios. However, they decided not to as they wanted to //“spend a lot of time with a lot of people to actually help people to use it.”// Yves Guillemot has mentioned that the engine has not been abandoned: //"It's still there, and you can see other things using it, but it's not as predominant as it used to be"//, leaving a note that **the engine has not been forgotten.** 
ubiart/history.1674516163.txt.gz · Last modified: 2023/01/23 23:22 by payopayo