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UbiArt Framework

ubiart:fileformats

This is an old revision of the document!


File Formats

Below are the listed file formats for UbiArt. 1)

  • ipk: Bundle
  • isc: Scene
  • isg: Generic object. Can be anything, but it is still readable thanks to the serialization system for generics.
  • act: Actor (NOTE: In Rayman Origins, act files are Actor Templates)
  • tpl: Actor_Template
  • fcg: FriseConfig - the template of a Frise object
  • msh: GFXMaterialShader_Template - Material Shader info
  • gmt: RO2_GameMaterial_Template - Game material, contains all info about the collision (e.g. can you wall run on it, is it slippery, etc.)
  • anm: AnimTrack - an animation
  • pbk: AnimPatchBank - UVs and positions on the rig of “patches”, parts of a sprite sheet.
  • tga: TextureCooked - A texture with a header
  • png: TextureCooked - A texture with a header

Still unparsed files

  • sgs: Presumably Scene reference file

Special files

  • atlascontainer: UVAtlasManager - Contains all the UV data of all non-animated objects in the bundle. The texture filename is used to access it, so creating a new texture file and using it in a scene with a TextureGraphicComponent requires modifying the atlascontainer file.
ubiart/fileformats.1674516347.txt.gz · Last modified: 2023/01/23 23:25 by payopayo