RayDevWiki

Rayman Developer Community Wiki

User Tools

Site Tools


jade:scripting:getting-started

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
jade:scripting:getting-started [2024/01/09 12:59] – created hogsyjade:scripting:getting-started [2024/01/09 13:20] (current) hogsy
Line 5: Line 5:
 This is a basic guide to help you get started with scripting in Jade. This is a basic guide to help you get started with scripting in Jade.
  
-First open the editor. Once open, in the browser (typically shown to the left of the window), navigate to 'Technical Bank' and then under there, 'AI Models'+First open the editor. Once open, in the [[jade:tools:browser|browser]] (typically shown to the left of the window), navigate to 'Technical Bank' and then under there, 'AI Models'
  
 {{ :jade:scripting:jaded-getting-started.png?400 |}} {{ :jade:scripting:jaded-getting-started.png?400 |}}
Line 21: Line 21:
 ===== Compiling ===== ===== Compiling =====
  
-:!: **"SHOWN_BootCamp" is only available as part of the RRR Reburrowed project.** :!:+//FIXME "SHOWN_BootCamp" is only available as part of the RRR Reburrowed project. This should ideally indicate a world available in the original BF instead.//
  
 When compiling code here's what you need to do. First, you must load a map. You can load our prefab/test map for example which is in "SHOWIN_BootCamp". When compiling code here's what you need to do. First, you must load a map. You can load our prefab/test map for example which is in "SHOWIN_BootCamp".
Line 35: Line 35:
 {{ :jade:scripting:jaded-scripting-showin-compile-all.png?200 |}} {{ :jade:scripting:jaded-scripting-showin-compile-all.png?200 |}}
  
-To test any changes, you can use "Run Engine". +To test any changes, you can use [[jade:editor#running_the_engine|"Run Engine"]].
- +
-{{ :jade:scripting:jaded-scripting-showin-run.png?200 |}}+
  
 If an entity doesn't exist to run the code, then you will have to add it by applying an AI to the object (dragging it onto an imported object and setting it to support AI). If an entity doesn't exist to run the code, then you will have to add it by applying an AI to the object (dragging it onto an imported object and setting it to support AI).
jade/scripting/getting-started.1704805147.txt.gz · Last modified: 2024/01/09 12:59 by hogsy