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| jade:editor [2023/01/30 14:33] – Eh, not on my Windows PC right now but this is a vague start I guess. I'll flesh it out later. hogsy | jade:editor [2023/05/05 10:29] (current) – [Opening a World] hogsy | ||
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| - | ====== | + | ====== Editor Overview ====== |
| - | Jade's editor is made up of a number of different panes that tools can be docked to, providing the user with an incredibly | + | Jade's editor is made up of a number of different panes that tools can be docked to, providing the user with an incredibly |
| {{ : | {{ : | ||
| + | ===== Layout ===== | ||
| - | Each BF can store it's own workspace layout, which can be altered and saved at any time. | + | Each BF can store it's own workspace layout, which can be altered and then saved at any time. This is why upon opening a different BF file or creating a new BF might result in the layout of the editor changing. You can save the current workspace by clicking on the save icon on the top right. |
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| + | {{ : | ||
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| + | ===== Tools ===== | ||
| There are a number of tools available in the editor, a list of which is provided below. | There are a number of tools available in the editor, a list of which is provided below. | ||
| - | * 3D View | + | * [[jade: |
| - | * Textures | + | * [[jade: |
| - | * Prefab | + | * [[jade: |
| - | * AI script | + | * [[jade: |
| - | * Browser | + | * [[jade: |
| - | * Actions | + | * [[jade: |
| - | * Properties | + | * [[jade: |
| + | |||
| + | Otherwise, if you want to just jump in, then follow the guide below. | ||
| + | |||
| + | ===== Getting Started ===== | ||
| + | |||
| + | Below is a basic outline of how you can get started with the editor. | ||
| + | |||
| + | ==== Opening a World ==== | ||
| + | |||
| + | In the Browser panel, you'll find under the '' | ||
| + | |||
| + | When you've found a level you want to open, click onto that directory (or expand it if necessary) and in the lower half of the Browser you should see a list of files. You'll typically want to open the '' | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | ==== Moving the Camera ==== | ||
| + | |||
| + | Once you've loaded up a level, you'll likely want to start moving the camera around, so you can see what's there. | ||
| + | |||
| + | In the 3D View panel, you can use the following. | ||
| + | |||
| + | * **Space/ALT + L Click** will pan the camera | ||
| + | * **ALT + R Click** will rotate the camera | ||
| + | * **Space + R Click** will orbit the camera around whatever the cursor is pointing at | ||
| + | * **Space/ALT + M Wheel** will zoom in or out, relative to whatever the cursor is pointing at | ||
| + | |||
| + | ==== Running the Engine ==== | ||
| + | |||
| + | Playing levels within the editor requires the engine to be enabled. Depending on what you're trying to do, there are two ways of running the engine from within the editor. | ||
| + | |||
| + | If you want to run a level that's already been opened, you'll want to go into the '' | ||
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| + | {{: | ||
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| + | It's not necessary to stop the engine if you want to jump to a different world. Simply select and open it via the browser, and assuming the world loads correctly, Rayman will automatically spawn in ready for you to play. | ||
| + | |||
| + | Alternatively, | ||
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| + | This second method however is limited in that it will only let you play levels the game provides options for in it's menu (see [[https:// | ||
| + | In either mode, you can then use F5 to quickly toggle the engine on and off. | ||